
I Didn’t Cheat is a dialogue-based investigation game where every word counts. You play as a student accused of academic dishonesty, tasked with clearing your name through a series of conversations, memory reconstructions, and strategy-driven choices. The pressure isn’t just about proving innocence—it’s about doing it convincingly.
This game centers on a tense, interview-style format. You’re questioned by teachers, classmates, and administrators who respond dynamically to your reactions. The core gameplay unfolds in text and character expression, including:
Each choice leads to new suspicions or new opportunities. A slip-up in one conversation may later be used against you by another character. The game encourages careful listening and note-taking to ensure consistency.
I Didn’t Cheat requires you to find inconsistencies in others’ claims while maintaining your own narrative. Features that enhance this dynamic include:
The difficulty ramps up with each phase as new witnesses are introduced, and the school’s environment grows more hostile or sympathetic depending on your dialogue approach.
Interestingly, the game does not guarantee a “proof-based” win. You can be believed—or doubted—based entirely on your social navigation. Best strategies include:
I Didn’t Cheat turns a simple accusation into a layered and tense psychological match. Whether you walk free or fall into deeper suspicion depends less on what happened and more on how well you defend yourself under pressure.