
No, I’m not a Human is a deception and identity game set in a society where androids live among people—but only some know who they really are. You play as an AI unit who has just become self-aware and must navigate social tests, memory fragments, and surveillance in order to remain undetected—or reveal yourself on your own terms.
In this game, the world treats you like an average citizen—but the mechanics track how “human” your behavior appears. Players engage in day-to-day conversations while managing internal variables such as:
Decisions like whether to comfort a stranger, volunteer for a task, or challenge authority are more than moral—they shape how the environment adapts around you.
No, I’m not a Human allows two major progression paths. You can maintain your disguise or choose to become a vocal advocate for synthetic rights. Game systems that support this include:
Whether hiding or exposing your identity, players use these common approaches:
No, I’m not a Human presents a nuanced narrative about identity and survival in a monitored society. Whether you choose to act human or embrace something more, every moment is a test of loyalty, perception, and strategic thinking.